Unlimited Data Works LLC · Interactive Division
Interactive Division

About the Studio

An independent, founder-led game studio building original titles with the engineering discipline of mission-critical software.

The studio

The Interactive Division is the game-development arm of Unlimited Data Works LLC. The company is how Craig LaForest provides fractional-CTO and technical-leadership services; the Interactive Division is where that same engineering discipline goes into original games.

It is a deliberately small, founder-led operation. Craig drives the design, the engine work, and the production directly — no outsourced core, no headcount implied by a logo. The studio builds one focused game at a time, caps its scope, and ships it finished.

About the founder

Craig LaForest — Founder & Technical Lead

Craig has spent 25+ years leading technology in mission-critical environments where downtime and defects are not options — carrying a track record of 99.99%+ uptime and systems that stay correct under pressure. That background is the foundation of the studio: a game is a real-time software system, and the same rigor that keeps critical systems running is what makes a game feel solid.

Craig is a hands-on engineer and technical leader. On Grimoire & Grime, that means the GPU dirt-mask tech, the data-driven content pipeline, and the DualSense feel are built and owned by one person who is accountable for the whole stack. The studio is intentionally one person — honest about scale, and credible about what one focused developer can ship.

Contact

Platform partnerships, press, and collaboration inquiries are welcome through the contact form on the contact page.

The studio's current game, Grimoire & Grime, is in development for PlayStation 5 and PC (Steam).