A long-abandoned academy of magic is reopening, and you are its new caretaker. Restore it wing by wing with spells instead of a pressure washer — and find out why it closed.
In development — tech prototype (M0)Each restored wing comes back to life: students, staff, and creatures move in. They bring magical mishaps that you clean up quietly, before the headmaster notices. While you restore the academy, you uncover the story of why it was sealed.
Comparables: PowerWash Simulator 2 (satisfying cleaning) meets Crime Scene Cleaner (hidden-residue reveal, cover-up tension), set in a cozy magic-school castle. Original IP.
Genre
First-person cozy restoration / cleaning sim with light mystery. No combat.
Platforms
PlayStation 5 and PC (Steam)
Engine
Unity 6 (URP)
Status
In development — tech prototype (M0)
Target release
Targeting 2028 (subject to change)
Audience
Cleaning-sim and cozy-game players, plus fans of magic-school fantasy
Rating target
E10+ / PEGI 7 — one or two restrained mystery scenes, no gore
Business model
Premium, paid once. No microtransactions.
A revealing charm exposes stains normal sight misses, which you then clean up quietly before the headmaster notices — satisfying cleaning with a light layer of cover-up tension.
Adaptive-trigger resistance gives each spell its pressure, and haptics change per residue — grit, slime, soot — so every surface and the completion "ding" feels distinct in hand.
A 60–90 second capture will be placed here once the tech prototype reaches a showable state.
From the M0 build — coming soon
From the M0 build — coming soon
From the M0 build — coming soon
From the M0 build — coming soon
These slots are intentionally empty — no stock art or mock-ups stand in for gameplay. Every image and clip here will come from the actual build.
AsyncGPUReadback — no per-frame CPU readback.Studio: Unlimited Data Works LLC, Interactive Division. Founder and technical lead: Craig LaForest (software engineering and technical leadership).
Current stage: design complete (living design doc v0.10). The M0 tech prototype is in progress — one room, two residues, three spell shapes, completion %, and the revealing charm.
Status is honest and current: in development, tech prototype (M0). We are targeting a 2028 release, subject to change. There is no store page or wishlist yet — when there is, it will appear here first.
Grimoire & Grime targets PlayStation 5 and PC (Steam). For platform, press, or partnership inquiries, use the contact form on the contact page.