Unlimited Data Works LLC · Interactive Division
Original IP · In development

Grimoire & Grime (working title)

A long-abandoned academy of magic is reopening, and you are its new caretaker. Restore it wing by wing with spells instead of a pressure washer — and find out why it closed.

In development — tech prototype (M0)

The pitch

Each restored wing comes back to life: students, staff, and creatures move in. They bring magical mishaps that you clean up quietly, before the headmaster notices. While you restore the academy, you uncover the story of why it was sealed.

Comparables: PowerWash Simulator 2 (satisfying cleaning) meets Crime Scene Cleaner (hidden-residue reveal, cover-up tension), set in a cozy magic-school castle. Original IP.

At a glance

Genre

First-person cozy restoration / cleaning sim with light mystery. No combat.

Platforms

PlayStation 5 and PC (Steam)

Engine

Unity 6 (URP)

Status

In development — tech prototype (M0)

Target release

Targeting 2028 (subject to change)

Audience

Cleaning-sim and cozy-game players, plus fans of magic-school fantasy

Rating target

E10+ / PEGI 7 — one or two restrained mystery scenes, no gore

Business model

Premium, paid once. No microtransactions.

What makes it stand out

Hidden-residue reveal

A revealing charm exposes stains normal sight misses, which you then clean up quietly before the headmaster notices — satisfying cleaning with a light layer of cover-up tension.

Spells you feel on DualSense

Adaptive-trigger resistance gives each spell its pressure, and haptics change per residue — grit, slime, soot — so every surface and the completion "ding" feels distinct in hand.

Media

Gameplay clip — coming from the M0 prototype

A 60–90 second capture will be placed here once the tech prototype reaches a showable state.

Screenshot 1

From the M0 build — coming soon

Screenshot 2

From the M0 build — coming soon

Screenshot 3

From the M0 build — coming soon

Screenshot 4

From the M0 build — coming soon

These slots are intentionally empty — no stock art or mock-ups stand in for gameplay. Every image and clip here will come from the actual build.

Core loop

  1. Restore an abandoned wing with wand spells (Beam, Fan, Cone, Burst). Use solvents on stubborn residue and a revealing charm to find hidden stains.
  2. Reopen. The wing fills with life — a shop or a class — and unlocks new upgrades.
  3. Incidents. Small, optional new messes (an exploded cauldron, a runaway self-stirring pot) carry the best rewards. A gnome crew cleans up any you skip, for less pay.
  4. Mystery. Some restorations open sealed rooms that move the main story forward.

Why it works on PlayStation 5

Technology

Status & roadmap

Studio: Unlimited Data Works LLC, Interactive Division. Founder and technical lead: Craig LaForest (software engineering and technical leadership).

Current stage: design complete (living design doc v0.10). The M0 tech prototype is in progress — one room, two residues, three spell shapes, completion %, and the revealing charm.

Status is honest and current: in development, tech prototype (M0). We are targeting a 2028 release, subject to change. There is no store page or wishlist yet — when there is, it will appear here first.

Platform & partnership

Grimoire & Grime targets PlayStation 5 and PC (Steam). For platform, press, or partnership inquiries, use the contact form on the contact page.